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SONY's October sale price of $399 VR Playstation

via:博客园     time:2016/3/16 10:31:02     readed:1988

索尼索尼 10 月发售 Playstation VR 售价 399 美元

News on March 16, according to foreign reports, Game Developers Conference held in San Francisco on Tuesday, Sony announced that the company much market expectations of virtual reality helmet Playstation VR will be listed in October this year, priced at $399.

Virtual reality technology makes use of computer technology to simulate three-dimensional virtual world, so that users can feel the virtual space in time and without limitation. Before SONY, Facebook and HTC have been issued by Rift Oculus and Vive HTC. The former had already started booking, priced at $599; the latter is pinned by HTC, be regarded as to save the company from the fire of the star of hope, but the high price of $799 also allows users to accept.

In the E3 exhibition held in 2013, SONY announced that the upcoming PlayStation 4 price will be the same as the Microsoft One Xbox, which also reinforces the company still maintained a leading video game market. The virtual reality helmet VR Playstation price of $399, which means that SONY is ready to VR Playstation in October this year to push millions of users.

While Rift Oculus and Vive HTC in the specification is better than VR Playstation, but ignore the PlayStation 4 brings the developer advantage is an unwise approach. In terms of the virtual reality experience, Rift HTC and Vive Oculus many of the demonstrations have overlap. In this case, the software will play an important role in supporting the sale of virtual reality devices, and SONY in the field is still ahead of HTC and Facebook.

Virtual reality will become the most important industry trends in 2016, the current problem is that consumers have been prepared for this. DDT released in early 2016, science and technology, media and telecommunications industry forecast in 2016, the virtual reality equipment manufacturers will sell about 2 million 500 thousand units of virtual reality and 10 million copies of the game. Most of 2016 virtual reality industry income is likely by tens of millions of ordinary consumers to promote, which means virtual reality products will become the new mass consumer goods, will make the whole industry has a strong growth momentum.

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