Virtual reality (VR) is rapidly gaining popularity, and today it has entered the network. The power of the network enables VR to be implemented across browsers and hardware, with one-click access to the VR. This allows VR developers to access a wide variety of head-mounted devices across a single network application.
according toGoogle Developers BlogRevealed that Chrome 56 for Android has now released a beta version, developers can registerOpen source trial version, The latter supportWebVR APIAndGamePad API extension. The WebVR API allows access to the input and output functions of virtual reality devices, such as Daydream View. It also allows access to the user's location and orientation so that the web application can render the stereoscopic 3D scene to the headset's display. The Gamepad API extension allows access to input from action controllers, such as Daydream controllers, and supports natural interactions in virtual reality.
An open source trial allows developers to temporarily enable this feature for all Chrome users who visit their site. The WebVR API is still under development and Google will make further changes based on developer feedback before using it as the default for all pages. In the future version of Chrome, WebVR will be extended to the desktop platform and Google Cardboard, and in Chrome 57, will introduce several performance improvements.
To learn how to get started building a WebVR web application, visitWebVR developer siteTo view tutorials and examples.