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Google Daydream 2.0 "Euphrates" update details

via:博客园     time:2017/5/19 22:31:11     readed:362

At this morning's I / O 2017 conference, Google released its own virtual reality platform Daydream VR version 2.0 (code-named Euphrates / Euphrates). This hardware and software update is mainly focused on five aspects, audio, graphics, performance, user interface, and & ldquo; tracking + input & rdquo ;. In addition, Daydream VR 2.0 is not just "for the future" because it is also optimized for several new processors. Here we start with the audio section:

daydream2.jpg

Google Daydream 2.0 ushered in the Unity and Unreal Engine support, which naturally contains the Wwise and FMOD audio support, as well as space atmosphere to create.

Pre-calculated indoor acoustics and early real-time reflective rendering technology, will make the overall VR experience more real.

Followed by a graphical update, Daydream 2.0 finally supports Vulkan and multi-threaded VR synthesizer.

This update includes multi-view stereo rendering, which brings faster real-time experience and multi-level support.

In terms of hardware, this update includes support for dual-panel devices (the mobile market is not yet related).

In terms of performance, Daydream 2.0 introduces a sensor direct channel, as well as support for the ARM Mali-G71.

Developers can use the timely sensor buffer, and get the support of the high-pass Xiao Long 835 SoC, which is the first time for the mobile platform to introduce VR sleep mode.

UI updates, Daydream 2.0 brings 2D system UI support, as well as context dashboard UI.

Users will be able to find a content wizard on the main screen, as well as a new security system.

Perhaps the most interesting, or new features for content creators. Daydream 2.0 includes screenshots and video support, and home users will be able to share to the living room (Google Cast push).

Tracking and input aspects, Daydream 2.0 includes automatic magnetometer calibration, automatic gyro drift correction. As well as a new global head gesture and eyeball model to bring a more realistic experience on the Daydream controller.

Finally attached to Daydream 2.0's WorldSense intro video:Http://v.youku.com/v_show/id_XMjc3Mjg0MTE3Mg==.html

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