In July 17th, application analysis company Sensor Tower published revenue data on global applications in the first half of this year, and App Store's revenue was almost two times as much as Google Play, and Apple's leading competitors have become normal.
According to the data, App Store and Google Play users spent a total of $34 billion 400 million in the first half of 2018 for application and game payment. Compared with the first half of last year, it grew by 27.8%, and the figure in the first half of last year was US $26 billion 900 million.
App Store users spent about $22 billion 600 million in the first half of this year, almost two times that of Google Play, and Google Play users spent $11 billion 800 million. App Store revenue grew by 26.8% over the same period, while Google Play revenue grew by 29.7% over the same period.
One important thing to note here is that App Store is open in China, while Google Play is not.
Google Play is in the leading position in terms of application downloads, and Google Play users have downloaded 36 billion applications. At the same time, iOS users downloaded 15 billion applications.
What is interesting is that App Store accumulates less than half of Google Play applications, but the revenue of App Store is much higher than that of Play stores.
In general, Apple users pay better sense of payment, but Android users' awareness of paying is also catching up. How much did you contribute to the $34 billion 400 million? Don't mention it. Tian Mei and photon call me to pay the money. Everyone will see you in the finals.