Tencent Technology News, according to foreign media reports, Intel and the world's leading consulting firm Ovum released the latest report forecasting the future development of 5G network in the next 10 years, and came to the surprising conclusion: in 5G network data traffic, video will account for 90%, while VR and AR supported by 5G networks will grow significantly. By 2028, the game will account for 90% of 5G AR data traffic.
This report is an important reminder for certain segments of the entertainment industry. It expects 5G to generate $1.3 trillion in revenue for media and entertainment companies over the next 10 years. Ovum expects video-only data demand to grow from an average of 11.7GB per 5G user per month in 2019 to 84.4GB in 2028. By 2028, video will account for 90% of all 5G traffic. This is not only because the resolution of the video is further improved, but also because the video is populated with an immersive experience designed to improve the user's viewing experience and increase user viewing time.
In predicting future 5G application scenarios, Intel and Ovum said that viewers of the video will be able to “feel the vibration of a driving formula car, the breeze of the African savannah or the vibration of a bass instrument at a U2 concert. ” Intel said that we can re-screen the previous popular film & ldquo; with a new sensory layer to open a new profit path.
Intel also expects VR and AR to grow significantly. It said that thanks to the development of 5G, the dawn of the VR experience will come in 2025. & rdquo; The report predicts that the new sensory experience will be added to the VR game, so that users feel the heat and pressure in the action game. ”
AR will also be greatly developed due to the 5G network. Although it sounds very general at the beginning, AR can connect people to existing media through "virtual objects, avatars, and enhanced background information". We have seen this in the sci-fi blockbuster Star Wars. However, by 2028, AR games are expected to account for more than 90% of global 5G AR revenues, or approximately $360 billion. Given that AR is currently used primarily by industrial and business users, this prospect is still very fascinating.
Although Intel expects video traffic to be very demanding, it believes that gaming is an important driver of 5G networks. “The game will lead 5G innovation. ” At the beginning, users will see mobile cloud games become a reality, because cloud servers can greatly enhance the ability of image processing and artificial intelligence computing for less powerful mobile devices. By 2028, 5G mobile games will have annual revenues of $100 billion.
Last year's discussion of 5G focused on its potential to change transportation, cities and industry. Wireless operators, chip makers and even government officials have said that it will bring "the fourth industrial revolution". However, if the above predictions are accurate, most of the 5G data will not be driverless cars or IoT sensors, but video, VR and AR. Part of the reason for this is that entertainment content is data intensive: the report indicates that 1 minute of AR content consumes 33 times more data traffic than 1 minute 480p video.
For Intel, the challenge now is to bring 5G products to market. The company has been developing 5G modems and has demonstrated early prototypes. However, its current focus seems to be on configuring 5G capabilities for computers and large network hardware devices, while competitors such as Qualcomm are focusing on the 5G capabilities of smartphones. (learning/compilation)