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May be absent from the initial listing AMD promising to release details of RX 6000 light and oversample support as soon as possible

via:驱动之家     time:2020/11/1 8:31:23     readed:441

On RX 6000 series of graphics cards, AMD finally brought support for hardware accelerated ray tracing technology. Structurally, the AMD uses a set of CU with a light core approach (1:1), the overall size and competitive RTX 30 are similar.

However, the ray tracing of real-time computing is a big resource, and it will affect the performance of load and frame rate. It has been reported that AMD is developing supersampling technology similar to NVIDIA DLSS, which is expected to be built based on directml and become a part of fidelity FX graphics technology set.

The advantages of directml lie in open source and cross platform, so it is speculated that ps5 and Xbox series X can also support seamlessly in the future, so as to ensure both optical pursuit and frame rate.

However,AMD seems to be starting a bit late, many sources said, at the beginning of the launch of RX 6000 series of graphics cards, the high probability of the oversampling technology is absent, the practicality of light tracking will be greatly reduced.

Frank Azor, AMD's chief game architect, seems to confirm this, He responded on his personal social platform that he would share more technology before going public。 It is speculated that AMD will give a detailed timeline for supporting the plan.



Please note: reprint as soon as possible

#Ray tracing#RX 6800 XT#RX 6900 XT

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