Home > News content

Can the number of XMP game frames be increased by nearly 40% when memory is turned on?

via:驱动之家     time:2021/3/18 15:48:31     readed:111

With the emergence of many excellent game works in the market, the demand for platform hardware is also higher, so many players choose to upgrade the existing platform to get a better game experience.

The game experience is largely related to the fluency of the game, and the most direct way to present it is the number of frames of the game. If you ask what hardware needs to be upgraded to improve the number of frames, of course, the first thing that players think about is the CPU and graphics card, followed by the memory module that is responsible for data transfer.

内存开启XMP

Among them, the impact of CPU and graphics card on the game is self-evident, but the importance of memory can not be ignored.

Memory frequency, timing and capacity are the three main factors that affect the game. Players can start from these three aspects to improve the memory performance. However, when the capacity can not be further upgraded, players can also use the same set of memory to overclock and give full play to the memory performance. However, for most players, manual overclocking is still difficult, but players can still do it By turning on the XMP automatic overclocking function in BIOS, the frequency can be raised with one click, and the memory performance can be easily improved.

But there are still many players who don't turn on XMP, which leads to the memory running at the lowest frequency. This will lead to a waste of memory performance, and the game performance will be limited.

So how different is the impact of switching XMP on the game? Today, let's take a look through a simple test.

We choose Intel i9-10900k and geforce RTX 3090 game to eliminate the influence of CPU and graphics card on the number of frames. At the same time, we use the same set of imager Hof Pro RGB ddr4-4000 8g * 2 memory to test the change of the number of game frames at different resolutions of 1080p, 2k and 4K when XMP is turned off or on.

Before XMP is turned on, the frequency of Hof Pro RGB is 2133mhz. After XMP is turned on, the frequency is increased to 4000MHz.

内存开启XMP

"Assassin's Creed: Odyssey" game test

As you can see, after XMP is turned on, the number of game frames at 1080p resolution increases by 11 frames, by 11.8%; at 2K resolution, by 4.6%, and at 4K resolution, by 2.98%.

内存开启XMP

DLSS off / RTX off, Tomb Raider: shadow game test

内存开启XMP

DLSS on / RTX on, Tomb Raider: shadow game test

After XMP is turned on, the number of game frames is improved to a certain extent in 1080p, 2k and 4K resolutions.

Especially in 1080p, when the light tracing and DLSS functions are turned off at the same time, the number of game frames is increased by 28fps, and the performance is fully improved by 20.7%.

内存开启XMP

DLSS off / RTX off, watchdog: Legion game test

内存开启XMP

DLSS balance / RTX on, Tomb Raider: shadow game test

When XMP is turned on under 1080p and the light tracing and DLSS functions are turned off at the same time, the number of game frames directly increases by 33fps, an increase of 40.2%. When the light tracing is turned on and the DLSS function is adjusted to the balance mode, the number of frames increases by 23.5%, and the performance improvement is very obvious.

But in 2K, 4K, the game frame number is not much difference.

Conclusion:

First of all, from the test results, on the premise that other hardware and game settings remain the same, turning on XMP to let the memory run at a higher frequency has a certain impact on the number of game frames.

But this kind of influence is not absolute. For example, in 4K resolution, when XMP is turned on or off, the difference in the number of game frames is not obvious. This is because the picture quality is improved in 4K resolution. The game performance is basically affected by the graphics card and CPU that process and form the picture, and the memory plays an important role. However, in 1080p, when the number of frames is high enough, the CPU and graphics card reach a certain bottleneck, and then the high-frequency is replaced Save to further increase the number of game frames.

内存开启XMP

Therefore, when the CPU and graphics card have reached the bottleneck, we can turn on XMP and increase the memory frequency to get better performance and increase the number of game frames.

Through the above tests, it is obvious that the higher the frequency, the better the performance of the game, and the higher the default frequency of memory. After XMP is turned on, the number of game frames increases more obviously.

Finally, if the player is not satisfied with the default frequency under XMP, with the support of memory particles, the player can also get a better game experience through overclocking, such as shadow Hof pro RGB memory, on the basis of high frequency, can further stabilize overclocking and get higher game frames. Moreover, the higher the frequency, the more stable the game can run. In addition to its strong strength, it also has a high face value. The silver color matching and controllable RGB design with a strong sense of Science fiction also make people addicted to it. It's not too much to use the word "both inside and outside" to describe it.

- THE END -

Reprint please indicate the source: fast technology

news flash

China IT News APP

Download China IT News APP

Please rate this news

The average score will be displayed after you score.

Post comment

Do not see clearly? Click for a new code.

User comments