At the end of June, amd officially released FSR image quality scaling technology, which is called super-resolution sharp painting in Chinese. It has taken a different technical route from NVIDIA DLSS, and promised to open source in mid July.
Now?Amd has fulfilled its promise. The source code, development documents and examples of FSR technology have been put on the AMD gpuopen websiteDevelopers can use it directly for their games.
Amd currently provides examples that support dx12 and Vulkan, but guarantees that the compiled shaders are also compatible with Dx11.
Amd also said that FSR technology does not rely on motion vector or history buffer as NVIDIA DLSS does, so it does not need a special tensor core to accelerate, butYou can also use timeIt is said that the focus of FSR at this stage is to simplify the development and quickly push it to the market, and the technology will be gradually strengthened.
Amd listed in detail in the development documentFSR image quality / performance mode, scaling, input resolution, output resolution, drive overload time(0.2-1.0ms / the higher the graphics card, the shorter it is).
In terms of support equipment,FSR has very good compatibility. Amd RX 6000, RX 5000, RX Vega, RX 500, RX 400 series are all OK, and support NVIDIA RTX 30, RTX 20, GTX 10, GTX 9 series, Intel UHD series.
But pay attention to the fp16 floating-point mode on the graphics card, RX 500, RX 400, GTX 9 series are back to single precision fp32.
FSR technical support19 games, 44 developersNow, four new games have been addedBiochemical crisis: Village, arcadegeddon, necromunda hidden gun, edge of eternity.
The 2021.2b version of unity engine will also support FSR.
I hope more and more big works will join in the future.