Yesterday, the economic information daily published an article calling the game spiritual opium and electronic heroin. The fierce words led to the sharp decline in the share prices of Tencent, Netease and other game companies, with a market value loss of more than 450 billion.
Subsequently, the newspaper deleted the report and went online again after modification. There were no words such as spiritual opium and electronic heroin, and the stock prices of Tencent and other companies rebounded.
This means that the regulation of the game industry will change. The official media Securities Times also talked about this issue, pointing out that games, as a leisure way of culture and entertainment, can develop into a large industry of hundreds of billions of yuan in China, which is a great achievement of China's long-term encouragement of the development of emerging industries.
Of course, there are also shortcomings. We should protect teenagers in the development of the industry and prevent excessive spending and addiction in game settings.
In addition, the game industry, as a software service industry, has also been criticized for enjoying tax incentives. In terms of tax revenue, the game industry should also be in line with the traditional industry.
The Securities Times said that the game industry has now developed and expanded. At the beginning, in order to encourage the development of the information industry, the government had preferential tax policies for the software industry, and some local governments gave subsidies. This is also an important reason for the high net profit margin of software enterprises, which is far from comparable to hardware enterprises.
When these software industries have developed and have comparative advantages, there is no need for the government to continue to give industrial support and use the funds for the urgent needs of people's livelihood. The tax should be the same as other industries.
In this regard, the game industry should be psychologically prepared.