The release of GTA: Trilogy - Final Edition has tarnished the perception of the modern R star game by many fans, who consider it to be an unpolished and hastily produced product that does not meet the high quality expectations of many people for the GTA series, and although GTA: Trilogy - Final Edition has been improved, many still believe that the product itself is flawed, whether it has been updated and repaired.
However, the CEO of R-Star's parent company, Take-Two Interactive, has a different view.
In a conversation with CNBC, Take-Two CEO Strauss Zelnick briefly spoke about the criticism surrounding the release of GTA: Trilogy – Final Edition. CNBC, which focused on the launch of the trilogy and the impact of the response on the company's finances, asked how Take-Two can keep the company's long-term outlook running smoothly.
Strauss Zelnick was surprisingly slow to respond. First, he mentioned that GTA: Trilogy – Final Edition is "not a new game" to show CNBC that the remake of GTA should not be considered a new AAA game.
Second, Strauss Zelnick argues that the "flaws" in GTA: Trilogy – Final Edition are simply problems at the time of its launch. He went on to say that the "fault" was now resolved.
In addition, Strauss Zelnick said that GTA: Trilogy – Final Edition "has brought huge benefits to the company", and as it is perfected, Take-Two is very excited to look forward to the company's future prospects.
In particular, Strauss Zelnick's interlocutors were a group of financially motivated viewers who may not be familiar with GTA and have no interest in changing that.
Strauss Zelnick wasn't on the CNBC show to discuss what makes GTA so exciting to give people confidence in the company's stock. When he said that there was a "glitch" in the release of GTA: Trilogy - Final Edition, he was acknowledging the negative attitude of the media at the time of release.
When Strauss Zelnick says things are getting better now, he may still be referring to the media and focusing on injecting confidence into the company.
Clearly, from a critical point of view, GTA: Trilogy – Final Edition still has many problems. However, these are inherent problems that will not change.
They're about the visuals of GTA: Trilogy - Final Edition, and how the gameplay feels compared to the original, and the problems inherent in converting old games to new engines.
Strauss Zelnick certainly knew this, but he wouldn't discuss it with CNBC.
However, it is clear from Zelnick's conversation with CNBC that despite some problems with GTA: Trilogy – Final Edition, it was a success in Take-Two's view.
Despite serious criticism and quality problems, GTA was a huge success.
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