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Why is NFT plus a game equal to illusion?

via:凤凰网     time:2022/3/20 23:02:06     readed:171

For the game, the significance of NFT is economic excitement, not entertainment.

The convergence of block chains and games is accelerating. The game issuance business is already promoted by Quartz (a platform aiming to provide a convenient platform to the company's game), while startups such as Forte and Mythical have carried hundreds of millions of dollars. Come in.

Even the enthusiasm of the industry is high, but the game player's reaction is half a short. In order to find out the reason, I interviewed the CEO of Frost Giant Studio and Joint Founder Tim & Middot; Tim Morten. Morten is previously the Director of the Blizzard "StarCraft II".

Morten is not optimistic about the future of the block chain in the game, and he believes that there may be some tricky problems.

Lack of long-term feasibility

Discussions around the block chain are driven by the "Play-to-Earn" game such as Axie Infinity. Like the magical baby series, Axie allows players to collect, transaction, breed cute digital creatures. Players earn encrypted currencies through organisms or items in the trading game, which is necessary for breeding new Axie (like it like it in the Chinese community).

For a while, the player can earn money exceeded the minimum salary of some countries, and as the game encrypted currency value, this has changed.

Morten is uneasy to "Play-to-Earn", even if this may make some players get meaningful wages. "I am not interested in developing games, because the game can make a living in the third world," he said in an interview. "For me, this sounds a bit anti-Untabang, because those who struggling to make a living are only playing games for a while, not entertainment."

"Play-to-Earn" game has also triggered the problem of the game economy. "Perhaps someone thinks a method to make a great game, but also saving money for players, but I think this will lead to a question, that is, where the fund is from", Morten said.

So far, the players of the game are usually the largest source of funding. Most block chain-based games require players to buy items in the game, developers usually receive a small fee from each transaction.

Morten believes this model "is dangerous close to the pyramid plan". Block chain playing using this mode is healthy, but it will encounter trouble after reaching the peak. The decline in interest in the game means that the valuation of the game Currency will decrease, which leads to player's income, thereby further reduces the popularity of the game. This is a malignant cycle.

Since the game will experience the player's explosive growth after the release, this fact has exacerbated this problem. "The number of players players will not grow," Morten said. "The game player reaches the peak and then declines. Therefore, I have a lot of concerns about the long-term feasibility of Play-to-Earn."

For e-sports, payment and boast

Of course, Play-to-Earn is just a branch based on the block chain game. Publishers like Yubi want to explore new modes from different perspectives, positioning NFTs such as badges, skin and decorations as players to take their own position.

Invitation in the game is the field familiar with Morten. "StarCraft II" has always been the medium-sized column of the e-sports world in the past few years, and players who win the tournament will often receive the logo of the game as their achievements. "I think the trophy is the right to boast," Morten said. "This is a great thing. I certainly like to show my achievements in the game."

NFT promises to players to have the opportunity to have a trading trophy, badges, and other achievements, but Morten is not sure whether the player will be eager to transaction these achievements. "I don't currently think it is in the game," Morten said. "Maybe one day, we can let our friends go to our virtual Yuan Cosmic trophy. But that day is not today." The tradable NFT with a tournament trophy makes him feel particularly surprised, because the trophy is the certificate of players.

There is another way to use in the block chain: payment. Distribute cash to e-sports players is not easy. The organizers of the competition must find funds for the bonus pool and safely, and then pay the bonus while complying with local regulations.

"The benefit is just the simplicity of payment," Morten said. "If we want to pay cash, we must consider taxes and fees in different regions." Morten believes that encrypted currency may be particularly useful for smaller championships. In terms of concept, players can make contributions to the prize pool using encrypted currencies and get bonuses in the same way.

But here, the problem may also appear, which is why Frost Giant Studios did not plan to use the encrypted currency for the main championship.

The reason is that the transactions on the block chain are usually unstrenomed without any balances. If the Championship pays a bonus or rewards the wrong NFT to the wrong competitor, it is a very difficult solution. Once the program bug or hacker attack, it may be permanently changed the money system. This is enough to let any game developers don't sleep all night.

What is a great e-sports platform?

Morten is very clear: Frost Giant Studios does not use block chains in its upcoming real-time strategic games. However, if it is not a block chain, what will the next generation an electronic competitive experience will provide?

"From history, there is an outset between e-sports and play games," Morten said. Like most games that encourage e-sports scenes, "StarCraft II" tracks the player's performance and assigns a ranking for each player after the game test. The ranking is used to match players with similar strength, and provide chasing targets for players with strong strength.

However, the link between the ranking system and its e-sports scene is usually very weak. The success of the competitive game is closely related to the tournament, team and sponsors' ecosystem, and this part exists outside the game itself.

Some games have been striving to introduce some activities into internal: "Star Bundess II" adds an automatic tournament system in its last extended package, Legacy of the Void, and "League of Legends" also has a similar system called Clash. But these functions are more like hopes to improve the game level of players, and it is also a simplicity of the amateur players to win the tournament experience. Those who find "path to pro" must find this road outside the game itself.

"We want to bring all these to the game client," Morten said. "We hope that the organizers will have the opportunity to organize the Championships in the client, show their players, and let the players seamlessly transition from playing games to participate in these tournaments."

Obviously, Frost Giant Studios has a vision of modern e-sports platforms. However, when asked, Morten said that the e-sports work of the studio will surround the upcoming RTS. Moreover, the studio has not yet sold its e-sports platform.

This focus on games that have not announced in the studio have strengthened Morten's doubts about block chain technology. Obviously, Morten has seen the potential of the block chain, at least in theory, but he believes that its use is mainly driven by economic excitation, not entertainment.

"This is an effective thing, but not our goal," Morten said. "Our goal is to make our players happy."

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