As Intel said, with the introduction of Arc, the landscape of the GPU graphics market has changed from a two-player battle between AMD and NVIDIA to a three-player battle. Intel is not only competing with AMD and Intel on game graphics hardware, but now they are going to develop a whole new 3D gaming technology. Even better than the ray tracing technology both companies have now.
Intel's project is led by Anton Kaplanyan, vice president of accelerated computing and graphics and a GPU technology powerhouse,Before joining Intel last year, He was chief scientist at Facebook, where he worked on super neural sampling. For many years, he worked on computer graphics, involving neural rendering, game engines, etc.
However, his most notable career experience is at NVIDIA, where he worked for 2 years and 2 months from 2015 to 2017, mainly studying optical tracking, noise reduction and scaling technologies. During this period, he published a paper on neural super sampling, which laid the foundation for NVIDIA's DLSS deep learning super sampling.
Now Intel,One of the highlights of his research on game technology is new rendering techniques. — Path tracking, which mimics the physical behavior of light more realistically, is more advanced than the light tracking technology AMD and NVIDIA now use, and the game picture quality is much higher.
There are, of course, trade-offs. Pathing tracking requires more complex calculations, requires more performance, and is currently supported in very few games. Demos were made in games like Quake II and Minecraft, which were patched to support the new technology.
In addition to new game rendering technology,Anton Kaplanyan's team has also made advances in deep learning techniques that can be used to improve graph accuracy and performance,Intel's XeSS super-sampling-scaling technology is also in this area, as is Anton Kaplanyan's old business.
Of course, these new technologies will definitely support Intel's own Arc graphics cards, but there is no way to predict when they will be upgraded, as they are still not widely available.