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The game developer explained why he dare not communicate with the fans: too much spray

via:3DM游戏网     time:2022/7/20 16:01:26     readed:55

A Ubisoft developer explained why some developers avoid communicating with fans, especially after the game was released. In his words, some gamers will make the most exciting part of the game development into the most & ldquo; terrible experience & rdquo;.


Joe Hobbs, the chief props artist of Ubisoft Studio, shared his thoughts on Twitter. He said that heTalking about the developers they participated in the game are often abused by & ldquo; fans & rdquo;, which led some developers to do what they did because they were afraid of being criticized.

The most important thing is that the live broadcast and content creators that rely on over -reaction to things make things worse.

Hobbes wrote: & ldquo; I have received a threat of death because of "Blockbuster 2". I can't accept that the harassment of game developers is very disgusting. I saw this in most developers' comments, and they almost said. & rdquo;

HobBS continues that players want developers to be more open and good at communication, but when they do this, they will receive excessive requirements and threats. In addition, these & ldquo; fans & rdquo; almost do not know how the game was made at all, they pointed anger at the wrong person.

& ldquo; Sadly, most game developers will completely close social media within a few weeks after the game they developed, and I also strongly recommend that they do this. Take a break and charge yourself after the game is released. No matter what you do, people speak maliciously. & rdquo;


Other developers also confirmed in the tweet that this is a cruel reality for many of them. Chris Goodswen said: & ldquo; This keeps me away from social media and causes me to avoid talking about my work;

"Dawn Murder" designer Ethan Larson said: & ldquo; I have also received a threat of death & rdquo; a senior programmer of "Fortress Night" said: & ldquo; once they even invaded my home, this really made Personal annoyance & rdquo;

Unity developer Thomas Dik said: & ldquo; criticize others, but they should vent their dissatisfaction on the sandbags & rdquo;.


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