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Mi Ha You CEO personally led the game project disbanded, response: department of internal business adjustment

via:新浪科技     time:2022/11/24 23:01:29     readed:91

米哈游 视觉中国 资料图Miha Tour visual China data map

Reporter/Fan Jia Lai

Miha You internally disbanded a game product led by the CEO himself.

On November 24, Miha You released an internal announcement, announcing the official dissolution of the game product Project SH (hereinafter referred to as: PJSH).

In this regard, the relevant person in charge of Miha tour responded to the paper news reporter said that the department of internal business adjustment. It is understood that the product is led by CAI Haoyu, the founder of Miha You and the producer of Original God. It uses UE5 engine to develop and focus on quadratic open world shooting game.

According to the paper's internal announcement obtained by reporters, the relevant person in charge of Miha tour said:

"Projects have a history of less success and more failure, and everyone has a sense that something is wrong. Since this road can't go down, be decisive and bury it. I don't have to waste time writing fancy emails.

Fail fast,learn fast. Starting from this week, BP will communicate with you about the follow-up treatment. Please wait patiently. We will try to arrange the internal transfer, but we do not have the right opportunity. We will arrange the corresponding labor compensation."

As early as 2019, the PJSH project was publicly approved. Jen-hsun Huang, founder and CEO of Nvidia, spoke at the Nvidia GPU Technology Summit. At GTC China, six ray-tracking games were announced, including Miha's Project X, the predecessor of the PJSH project.

However, in 2022, after more than two years of development, the game has not been released to the public. Sources close to Miha You told the Paper that PJSH's project progress failed to meet the expectations of Miha You CEO CAI Haoyu, so it was not a surprise that PJSH finally faced dissolution.

"It was a very decisive decision for Mihayu and a test of judgment for the manager." Game industry analyst Zhang Shule told reporters. "Shooters tend to focus on maps. Once the world is open, the overall data and Settings are out of control, and it can easily lead to the imbalance of the most critical balance of shooters. The difficulty of development increases exponentially, which may be the reason why Mihayou finally gave up."

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