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Blizzard quickly investigated the queuing problem of "Diablo 4"

via:快科技     time:2023/3/19 11:04:06     readed:37

While thanking the players for their support, Blizzard Community Manager Adam Fletcher apologized to Dark fans for the server queue, saying that the closed test over the weekend was under unprecedented pressure, and the technical team was working all night to solve the problem, and an update was released early this morning.


(the picture shows the director of Diablo and the game producer coming to South Korea to boost the popularity of Diablo and sign the scene for the old and young.)

Although in theory only pre-order players are eligible for closed testing, Blizzard, out of various considerations, intentionally or unintentionally left various loopholes for players to take advantage of. For example, e-commerce sends the pre-order code immediately, even if the order is subsequently cancelled, but the invitation code is still valid, resulting in a large number of players in Meiya and Deya & ldquo; flash purchase & rdquo;, issued the order and then withdraw the order, hoarding a large number of closed test invitation code.

Blizzard also launched an invitation code activity in conjunction with KFC before the closed test. I wonder if this is a sign of lack of confidence:


The result is that closed tests are packed. If you want to queue up for 90 minutes into the game, you will frequently drop the line when you enter the game. The technical ability is comparable to that of the Japanese factory, and it is completely unlike a big company that has been engaged in online games for decades.

After the server problem was alleviated, players said that the game was too beautiful and shocking, the dungeon was too dark, and the repetition was too high. D2 diehards also admit that the game is beautiful, music and pictures are good, but there are too many elements of online games, the design of the dungeon is more or less the same, and the overall event is too monotonous-even though most hellip;… players are excited about the game content, they are also worried about whether the Endgame content can meet the long-term operational needs.

It is undeniable that D4 leaves D3 in several positions in terms of picture and art style, and the gameNative support handleWith HDR, the experience is much better than the D2 keyboard and mouse point-and-click poke & mdash;— must try the handle, and all jobs are perfectly matched. Players who are skeptical about this can wait until the public test starts next weekend and know what they are saying is true:


translate engine: Tencent

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