On Friday, May 12, which was supposed to be a working day, many seats in the newsroom were empty. On this day, the homeless starry sky suddenly spread the plague called & tears of ldquo; Kingdom-rdquo;. Many people disappear from their seats after the illness and are transported into a different world called Hailaru.
Even the people who are still sitting in the workplace are not in the mood to work, but laugh like a fool while watching a green hat driving a strange machine in various video software.
The sale of "tears of the Kingdom" really makes players feel the feeling of Chinese New year. The last spectacle of such a broken circle can be traced back to the advent of the Alden Ring.
As a sequel to one of the best games in history, it received a lot of attention from the very beginning. And as expected, "tears of the Kingdom" once again exceeded people's expectations.
Different from the upgraded version of "the breath of the wilderness", "tears of the Kingdom" has completely surpassed the previous work in all dimensions.Extremely rich content, so that a high degree of completion of the "wilderness breath" looks like a Demo.
When a large group of Link came to Hailaru again with his own board-rubbing machine, he seemed to solemnly announce to Gainon and the players: & ldquo; your uncle will always be your uncle. & rdquo
The only one who can beat Zelda is the next Zelda
The only one who can beat Zelda is the next Zelda
In the rhythm of the game, there are still many differences between the tears of the Kingdom and the breath of the Wilderness. In "breath of the Wilderness", after completing the initial novice guidance, the main goal of the game is to defeat the four Immortals and Beasts scattered on the map and the ultimate Boss Gennon. The order and timing of players' strategies are entirely up to you. Although this brings a higher degree of freedom, it also makes the flow of the game a little too loose. This is not a weakness, but the quality of the experience varies from person to person.
In the rhythm of the game, there are still many differences between the tears of the Kingdom and the breath of the Wilderness. In "breath of the Wilderness", after completing the initial novice guidance, the main goal of the game is to defeat the four Immortals and Beasts scattered on the map and the ultimate Boss Gennon. The order and timing of players' strategies are entirely up to you. Although this brings a higher degree of freedom, it also makes the flow of the game a little too loose. This is not a weakness, but the quality of the experience varies from person to person.The core of this system is that mdash;— creates through composition. And this is one of the greatest pleasures of tears of the Kingdom.
Lin Ke's newly acquired extreme skill ability allows players to put almost all the materials and objects in the game into a variety of grotesque shapes. When players come to the water for the first time, they will see a few pieces of wood and a sail on the shore, which naturally reminds them of the need to make a sailboat with the ability they have just learned. And the game does not teach players to make a standard sailboat step by step, but leaves the joy of creation and exploration to the players themselves. In order to cross the river, you can either make a Titanic or use a sail and two small planks to achieve the same goal. Of course, if you don't want to spend too many brain cells rubbing out weird things, you can also get blueprints when exploring the underworld and use them to directly create pre-preserved and game-provided magical gadgets.
In addition to hand rubbing, Link's other core competencies are built, allowing players to DIY their own weapons, attach a leaf to a stick and turn it into a fan that can fan the sails. A plain broken stick can also have a variety of magical functions. In the course of the game, whenever I find a new item, I try to integrate it with the weapon I already have, and bring it to me countless times-ldquo; can still do this! & the surprise of rdquo;. The idea of adding splicing functions to the props and materials in hand has appeared in many games.But it is unique that, like tears of the Kingdom, it does not teach players to play games, but boldly leaves all the creations to the players.
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