After going through closed testing, public testing and (paid) pre-emptive experience, the work was finally officially released and met with standard version users. The performance of the server is robust, there is no large-scale queuing phenomenon, and perhaps the peak period ended early with the pre-emptive experience.
(the original drawing is from domestic Cosplayer, the same below, and the styling refers to the prototype design announced by Blizzard Carnival 2019)
It is said that there is still a problem with the internal purchase of the game, and Blizzard is trying to solve it as soon as possible, which is an overwhelming problem. In addition, some players find that the running speed of the mount is positively related to the relative distance of the mouse click position. If you think the tall horse covered with gorgeous pendants runs too slowly, it may just be that the position clicked by the left mouse button is too close to the horse & hellip;&hellip
Someone suddenly realized: & ldquo; I always thought my horse was rubbish but it turned out that the person who directed it was too rubbish. & rdquo; people speculate that the reason for this strange thing may be that Blizzard simply converts the click distance to the tilt of the joystick mushroom head & mdash;—D4 is the first dark game with native support for game consoles, and you will open up a new world when you try it with the simplest Xbox handle.
In addition, Diablo Director Rod Fergusson, in an interview before the game's official launch, revealed that D4 has (at least) two expansion films, rather than at least one as previously assumed:
& the ldquo; development team and game structure must adapt to the requirements of service-oriented games and continue to generate new content & rdquo;,Fergusson said that as the ldquo; game is about to be released, the first season of the season has been arranged and the second season is about to be completed. We are still developing the first expansion and the second expansion will enter the development process. When we do this work, the game is not even officially released, & hellip;…&rdquo
Fergusson believes that the problem with D3 is that subsequent updates are not effective and the content is dry and boring. The key to service-oriented games is to drown users with content, deeper, richer, more content, but there is no cow to close this & ldquo; stupid thing & rdquo;.
Fergusson revealed that he was a necromancer, and the advantage of service games was that the hot updates were too fast to hide. When he found that the dead had been weakened too much, he quickly changed it back (a little), and the whole process took only a few hours.
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